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Boolean Intersection (RhinoArtisan)
Boolean Intersection
ArtisanBooleanIntersection keeps only the volume that two sets of solids
share, like the standard Rhino command — with one decisive difference: the
originals are not destroyed. Both sets are hidden and kept in the document,
and the result is baked into a group that remembers which objects went into it
and what operation was applied.
The ribbon button is labeled Boolean Intersect; it runs this command.
Steps
- Run
ArtisanBooleanIntersection. - Select first set of solids — pick solids or extrusions and press Enter.
- Select second set of solids — pick the other set and press Enter.
- The shared volume appears as a single grouped object, and all the originals are hidden.
The same object cannot be in both sets — the command checks and stops if it is.
Editing a boolean afterwards
ArtisanEditon the result dismantles the boolean: the result is removed and the original operands come back, visible and editable.- Change whatever you need.
ArtisanBooleanUpdaterebuilds every dismantled boolean in the document at once, asking you to reselect only an operand whose stored identity no longer matches anything.
Notes
- Operands can be polysurfaces or extrusions; surfaces and meshes are not accepted.
- The result inherits the layer and display attributes of the first object you selected.
- If the intersection fails, the command says so and leaves your objects untouched.
- The operation is a single undo step, and the result appears in the Outliner as an editable object.
Related commands
- Boolean Union — join solids into one.
- Boolean Difference — subtract one set from another.
- Boolean Split — cut solids with other solids and keep every piece.
- Boolean Update — rebuild dismantled booleans.