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Boolean Intersection (RhinoArtisan)

Boolean Intersection

ArtisanBooleanIntersection keeps only the volume that two sets of solids share, like the standard Rhino command — with one decisive difference: the originals are not destroyed. Both sets are hidden and kept in the document, and the result is baked into a group that remembers which objects went into it and what operation was applied.

The ribbon button is labeled Boolean Intersect; it runs this command.

Steps

  • Run ArtisanBooleanIntersection.
  • Select first set of solids — pick solids or extrusions and press Enter.
  • Select second set of solids — pick the other set and press Enter.
  • The shared volume appears as a single grouped object, and all the originals are hidden.

The same object cannot be in both sets — the command checks and stops if it is.

Editing a boolean afterwards

  • ArtisanEdit on the result dismantles the boolean: the result is removed and the original operands come back, visible and editable.
  • Change whatever you need.
  • ArtisanBooleanUpdate rebuilds every dismantled boolean in the document at once, asking you to reselect only an operand whose stored identity no longer matches anything.

Notes

  • Operands can be polysurfaces or extrusions; surfaces and meshes are not accepted.
  • The result inherits the layer and display attributes of the first object you selected.
  • If the intersection fails, the command says so and leaves your objects untouched.
  • The operation is a single undo step, and the result appears in the Outliner as an editable object.