Manufacturing
Sprue Helix
Sprue Helix
The Sprue Helix command hangs copies of one piece between the turns of a helix: a wire spirals up around a central trunk, and each copy stands in the gap between two turns, held by a connector from the turn below and stitched to the turn above.
It was built for chains: pick one link, say how many you need, and the command works out a helix where hundreds of copies sit close enough to assemble into a chain after casting, yet never touch.
ArtisanSprueHelix
Building the helix
- Select link — pick the mesh (or SubD) to multiply. Its two anchor points are placed automatically on its longest axis; the X / Y / Z buttons re-align them, and two gumballs on the original link let you drag each anchor by hand. The chosen axis is the one that ends up vertical when the piece hangs.
- Set Copies (125 by default) and, if needed, Min Distance — extra clearance demanded between pieces on top of simply not touching. At 0, only genuine intersections are flagged, which is what interlocking chain links want.
- Generate helix — the command works out the turns, diameter, and height from the copies and the piece’s size, and reports the result: how many pieces were placed and how many centimeters of chain that makes. Pieces that still intersect are drawn red in the preview.
- Adjust, Recalculate if you change something by hand, and Accept.
Connector
- Length — how far the connector lifts the piece off the wire; it also drives the spacing between turns.
- Diameter — thickness of both connectors, the one below the piece and the one stitching it to the turn above.
Helix
- Diameter — the diameter of the spiral path itself.
- Height — the height of the helix, which is also the length of the main sprue.
- Turns — how many revolutions cover that height.
- Wire Diameter — thickness of the helix wire.
Base
- Base Diameter / Base Height — the cone standing on the plate.
- Sprue Diameter — the central trunk the helix winds around.
- Support Number / Support Diameter — the radial arms tying the helix to the trunk; Generate sets one arm per turn, staggered so they never stack on the same vertical.
The base point of the tree carries a gumball — drag it to move the whole helix on the plate.